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1. (Open Question)Flaylocks unusable? - in Feedback/Requests [original thread]
Hey, I was just wondering if the Flaylock pistols were nerfed so hard that its no longer worth carrying them? When I initialy read the patch notes the changes seemed pretty reasonable on paper; however I feel like I haven't seen anyone use it in a...
- by West Killington - at 2013.08.21 14:13:00
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2. (Feedback) from Primary Mass Driver User - in Feedback/Requests [original thread]
Cosgar wrote: I miss the "OMG! MD is a n00b tube!" topics. If people aren't complaining about a niche game mechanic enough, it's obviously broken. LoL, well put.
- by West Killington - at 2013.06.08 22:53:00
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3. (Feedback) from Primary Mass Driver User - in Feedback/Requests [original thread]
I appreciate the feedback and info so far. Honestly, I'm psyched to have caught wind of the fact that they have an initial fix inbound. Obviously, we'll judge it when we see it but it is cool that some changes are on the way.
- by West Killington - at 2013.06.08 22:12:00
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4. (Feedback) from Primary Mass Driver User - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You specialized into the mass driver? You fool, what have you done?! Indeed, I am a fool. 2 times I've speced into MD. Honestly, I've stuck with it for the same reason many still play this game; because of it'...
- by West Killington - at 2013.06.08 21:02:00
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5. (Feedback) from Primary Mass Driver User - in Feedback/Requests [original thread]
Cosgar wrote: Adding insult to injury, the grounds of why the MD was nerfed is an insult to anyone who gave valued feedback during beta testing. I do agree with this. Would have been nice to have some greater transparency in regard to massiv...
- by West Killington - at 2013.06.08 20:39:00
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6. (Feedback) from Primary Mass Driver User - in Feedback/Requests [original thread]
One thing I may have not added to my post was how much of a challenge I imagine it must be to balance this many weapons and variants. My appreciation does go out to the dev staff in regards to these and the requests of others.
- by West Killington - at 2013.06.08 20:06:00
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7. (Feedback) from Primary Mass Driver User - in Feedback/Requests [original thread]
Thanks for the reply exastra. I actually was not aware that a fix was inbound and you are right the same lack of robustness is exhibited in the plasma cannon. These weapons are in the game, they should be viable balanced options for players to spe...
- by West Killington - at 2013.06.08 19:44:00
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8. (Feedback) from Primary Mass Driver User - in Feedback/Requests [original thread]
The Mass Driver - a somewhat boring personal history of use with some feedback/requests at the end. ~Why do I use this weapon? Why after my respec did I decide to choose it again? I am not sure but I definitely feel like a fool for doing so. Pr...
- by West Killington - at 2013.06.08 18:26:00
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9. Request: Inertia Dampeners for Vehicles - in Feedback/Requests [original thread]
Bump
- by West Killington - at 2013.03.12 02:36:00
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10. Request: Inertia Dampeners for Vehicles - in Feedback/Requests [original thread]
Maybe just lavs could be dropped while still having tanks and drop ships coming in by the current method. In regards to modules being a prerequisite, I think this a great way of adding a skill element to being able to get your vehicle on the gro...
- by West Killington - at 2013.03.10 21:08:00
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11. Request: Inertia Dampeners for Vehicles - in Feedback/Requests [original thread]
Maybe it's been proposed before but this seems like it would be a much faster way of getting vehicles to the ground. They could still be brought into position in the current fashion but instead of having to be lowered all the way down to the groun...
- by West Killington - at 2013.03.10 17:28:00
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12. Suggestion Chat Organization - in Feedback/Requests [original thread]
Would like the ability to organize and stack chats in the coms bar. It is waay to cluttered. Please look into this, it should be pretty simple.
- by West Killington - at 2013.02.03 18:41:00
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13. Is it fair... - in Feedback/Requests [original thread]
That CCP would significantly raise the aurum cost of militia blueprint items right as new players are injected into the game? With all this other talk of not wanting to hurt new players this seems contradictory. I understand the financial logic....
- by West Killington - at 2013.01.27 18:42:00
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